Ruling Body – Eventide City Council:
- The governing body responsible for maintaining order and balance within the city.
- Composed of representatives from various districts (e.g., merchant guilds, artisanal quarters, noble estates).
- Each representative has a unique agenda and influence, often leading to contentious debates.
District Representatives:
- The Merchant’s Guild: Led by Councilor Marcellus Thorne, they prioritize trade agreements with neighboring realms.
- The Artisan’s Quarter: Represented by Councilor Elara Moonwhisper, this district champions innovation and artistic expression.
- Noble Estates: Headed by Councilor Lord Arin Vexarion, the nobles seek to maintain their power and influence within Eventide.
- To Be Added – Mages, Religious, Military, Inventors
Factions:
- The Order of the Silver Dawn (OSD):
* A powerful organization dedicated to maintaining balance between light and darkness.
* Their leader, High Priestess Lyra Flynn, wields significant sway over Councilor Thorne and other influential figures. - The Shadowhand Clan: An enigmatic group rumored to manipulate events from the shadows.
* They’re known for infiltrating key positions within Eventide’s government or using their agents to influence decisions. Commonly associated with Nyxoria worship.
Key Players:
- Councilor Marcellus Thorne (Merchant Guild):
* A charismatic leader with a talent for negotiation, but also prone to making deals that benefit his guild at the expense of others. - High Priestess Lyra Flynn (OSD):
* The enigmatic and powerful leader of the OSD, rumored to possess magical abilities tied to Xeridia’s axial lock. - Lord Arin Vexarion (Noble Estates):
* A cunning noble with a network of spies and informants throughout Eventide.
Power Struggles:
- The Great Debate: The Merchant Guild, led by Councilor Thorne, seeks to establish trade agreements with the neighboring nomads.
- Noble Estates’ Influence: Lord Vexarion aims to increase his family’s power and influence within Eventide through strategic marriages or alliances.